This is my sunday coffe interior scene in Unreal 4.
My intentions was to learn more about making my own materials in Substance Designer as seting up a good lighting in Unreal 4.
I modeled every single assets in Maya and made clothing inside Marvelous Designer as a bit tweaking in ZBrush.
For the textures I created all tilling textures inside Substance Designer and for smaller props I used Substance Painter. For the rug I made my own material inside Unreal and used Parallax Occlusion Mapping to get the fluffy rug fealing. I did the pattern inside Substance Designer. For the bigger objects I baked normal maps and made lowpoly to save geometry and stay optimized!
Mug Shot Lunchroom · Michael Flory