This is my industrial restaurant project I created using Unreal Engine.
For this project I wanted to focus on lighting, materials and reflections.
I modeled every single assets in Maya and worked a lot in Substance Designer to create tiling textures.
This is inspired by Javier Wainstein who did a render of this composition using Vray.
Music: Mug Shot Lunchroom · Michael Flory
3D characters is from renderpeople.com